The stages can be completed in any order with their difficulty scaling as the game progresses. Players must complete 3 stages before the fourth and final stage is unlocked. The original version was also re-released in 2014 as Deadstorm Pirates: Special Edition, adding two new missions. Both games make use of very large "theater style" cabinets. Two special 3D versions of the game (the two-player Deadstorm Pirates 3D and the four-player Deadstorm Pirates 4D+), each using 3D glasses, were released shortly after in very limited quantities. It also received a standalone digital release on November 24, 2010. The game was ported to the PlayStation 3 as part of the Time Crisis: Razing Storm release on October 19, 2010, adding support for the PlayStation Move controller. The game uses a deluxe "closed booth style" cabinet with a 54" LCD monitor, surround sound, rumble seats, and three controllers (two fixed guns, one for each player, and a large ship's wheel for use by both players in certain events). Players control Eric and Leah, two members of a pirate crew, as they brave supernatural elements with their special Golden Guns for treasure (namely a powerful artifact known as Poseidon's Breath). Avoid this and wait for the next arcade shooter that will make better use of the system.Deadstorm Pirates is a historical-fantasy fixed-gun shooter developed and released by Namco Bandai for arcades (using PS3-based Namco System 357 hardware) on April 2010. It needs to be your typical arcade game, but with a challenge and AI that is smarter than the British public for keeping Wagner in X Factor. It doesn’t need to play like an FPS with weak controls and dumb AI. It makes little use of the Move hardware and takes the game into areas where it just doesn’t work. Time Crisis: Razing Storm is the weakest title in the series to date. Voice-acting is terrible and the script is incredibly cheesy. It’s also weak visually and makes very little use of the PS3 hardware. As it stands, this is the poorest Time Crisis game I’ve come across. Improve the AI reaction speed, make them use their weapons more and tighten the controls = a much better game. I don’t know why they chose to take this path when just an extended, smarter arcade mode would have been a million times better than this. It seems that Namco haven’t learned anything, but tried to mimic western FPS like COD with very poor impact. You would think that Move would improve something like Time Crisis, since TC4 was such a disappointment…especially with that ridiculous gun and sensors you had to place on the TV to make it work. It’s also painfully bad to move the camera round, no matter how much you adjust the sensitivity of the controls. The online multiplayer only has a handle of maps and suffers the same problems such as terrible controls and forgettable gameplay. You do get Time Crisis 4 and Deadstorm Pirates to play with too, which makes it look like a good deal, but these games are also weak. This too can be completed in just a few hours and is very poor with its clichéd plot, forgettable characters and yet again, dumb AI. There is a story mode which oddly turns Time Crisis into a FPS that uses the Move controller to work like FPS’ on Wii like Metroid Prime Trilogy or Red Steel, but with very little polish. The classic arcade style mode can be breezed through in no time thanks to being able to continue by pressing a button, it also offers little challenge due to brain dead AI. It has 3 games and online multiplayer added, so what can go wrong?Ībsolutely everything, unfortunately. Time Crisis: Razing Storm is your typical game in the series, but with added Move support.
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